
(Zacks (?) voice, when catcalling the girls in picture mode, zoom levels being higher in VR mode, with the girls having "you are too close" responses (bodylanguage, getting flustered), tooltips, that tell you to buy a cheap white swimsuit, because it gets you know what (seethrough), when wet. And its not much of a game (gameplay) at the same time.Īnd with every little part of the game design that gets revealed you start to understand, that they FULLY understand what they have at their hands. This - on many levels, is a devilishly masterful piece of "gamedesign". And then you play the game (about 17 hours in), and you start to understand. And you ask yourself why - do they do that. And the announcement pic, is a side profile of her face. And then supportive postings from others who feel the same way.

There are postings from people on gamefaqs, that the announcement of Leifang being in the game "made their day". If you play for 10 hours and didn't get "hooked" you know nothing. This game has become the "life service" that set out to give you a "virtual relationship experience". Trust me, I didn't know what the fuzz with Sony censoring bathsuit failures (= "for the entire game", but for VR mode really) was all about, now I know. So now you are incentivized to look up the birthday weeks of the girls, and mark them in your calendar. Around which the game allows you x7 grinding rate of the only value that "never drops" and thats actually somewhat important to be able to grind "better". This leaves you with the impression, of actually learning the girls tastes, if you are in on the 100 hour grinds.Īnd it doesnt stop there. They get drafted in once you "successfully gifted an item", after you reach a certain character level. The favourite food items? And names? And gifts? They dont have "so and so likes it" item descriptions at first. Its always a push and pull between what you want and getting there.Īnd it doesnt stop there. If you play a long and input intensive vacation, rewards will be greatest, but then you usually dont have the motivation for the repeat menuing at night times and if you do, youll burn out against simply maxing the amount of times over time you can offeer gifts (with a set refusal rate). Once you are in that loop - youll spend approx 100s of hours with the game to unlock stuff for a single "girl". and then you need all of it for the 'girls' to "learn" the more outrageous poses. Do you want to grind for money? Do you want to Grind for Zack money? Do you want to grind for level (unlocks), do you want to grind for satitsfaction (one girl or multiple?), do you want to grind for chance of gift acceptance. Do you want them to take them from other girls (different suits). Do you want the girls to take them from you. This might be aided by the endless money cheat - but once you've done that loop twice, you'll start looking differently at you and the game.įrom a design point of view, this is a marvel of delayed gratification, there are five or six economies in the game, all pitched against each other, and against you grinding the poses for what I'll call "VR mode". You start to think more about min/maxing, because its a grind fest, and when you do - you will do repeat vacations, that only have you do outside activities to cancel them, to get back to your suite faster, to be able to buy and gift suits. On the hotelroom bed, or in front of it.Īt that point the motivation for playing the game shifts entirely. People literally laying themselves next to their virtual idol.

Dead or alive xtreme 3 scarlet skin#
Which is a full on, get the girls in any location, at any tan level, at any skin wetness level, in any outfit - in deshoveled state or not, in loops of animation capture (and I am talking about 100s of poses), reacting to your presence not saying much, but enough, while you pan around them - the game.

Only played 1 before and am starting to grasp, what this game has become.Įssentially, its all a front for what opens up around level 30.
